Thomas Séguin
- level design -
- game jams -
- contact -
- illustrations -
game jams
- Où Tu Veux -
Jury's Prize GGJ 2019
Created with my friends Charles-Olivier and Julien under the theme: What does home feel like to you? We set out to make a game simple as can be, with an open-ended objective made with Unreal Engine.
We ended up with a HILARIOUS physics-based home-design game. Objects of various size and weight are shot into the apartment and two players must push them around as they please to decorate their home in a day (about 3 mins of game time).
- roles -
- Game Design
- 3D Assets creation (MagickaVoxel)
- Level Art
- download -
- A Lan Touring -
Jury's Prize GGJ 2018
Realized with schoolmates from the Campus ADN for the Global Game Jam 2018. Our only constraints were time (48h) and a theme: Transmission.
We started from a simple idea inspired by substractive design: Playing as a robot that can transfer its consciousness from body to body, with some missing key parts like arms and legs to up the challenge.
- roles -
- Game Design
- 2D art and animation
- Level Art
- teammates -
- Alex Clément-Dos Santos (Programming)
- Steve Larraguibel Cortez (Programming)
- Alex Ferraz (Level Design)
- The Last Panda -
2D art x VR
Realized with a randomly assigned team of Game Designers, Programmers and Sound Designers.
The team was hellbent on producing a VR game with our theme: Waves. Our only problem was that I was the only artist on the team with limited skills in 2D art and animation.
Our solution was a cooperative gameplay. A player would control a panda character in a 2D space on a computer. That 2D space wraps around a VR player that can move the platforms around to help the panda navigate and avoid a deadly flood.
- roles -
- Game Design
- 2D art and animation
- teammates -
- Constantin Masson (Programming)
- Jamie Dorval Caya (Game Design)