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game jams

Game Jams

 - Où Tu Veux -
Jury's Prize GGJ 2019

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  Created with my friends Charles-Olivier and Julien under the theme: What does home feel like to you? We set out to make a game simple as can be, with an open-ended objective made with Unreal Engine.

  We ended up with a HILARIOUS physics-based home-design game. Objects of various size and weight are shot into the apartment and two players must push them around as they please to decorate their home in a day (about 3 mins of game time).

- roles -

 - Game Design

 - 3D Assets creation (MagickaVoxel)

 - Level Art

- download -

Ou tu veux
A Lan Touring

 - A Lan Touring - 
Jury's Prize GGJ 2018 

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  Realized with schoolmates from the Campus ADN for the Global Game Jam 2018. Our only constraints were time (48h) and a theme: Transmission.

  We started from a simple idea inspired by substractive design: Playing as a robot that can transfer its consciousness from body to body, with some missing key parts like arms and legs to up the challenge.

- roles -

 - Game Design

 - 2D art and animation

 - Level Art

- teammates -

 - Alex Clément-Dos Santos (Programming)

 - Steve Larraguibel Cortez (Programming)

 - Alex Ferraz (Level Design)

 - The Last Panda -
2D art x VR

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  Realized with a randomly assigned team of Game Designers, Programmers and Sound Designers.

  The team was hellbent on producing a VR game with our theme: Waves. Our only problem was that I was the only artist on the team with limited skills in 2D art and animation.

  Our solution was a cooperative gameplay. A player would control a panda character in a 2D space on a computer. That 2D space wraps around a VR player that can move the platforms around to help the panda navigate and avoid a deadly flood.

- roles - 

- Game Design

- 2D art and animation

The Last Panda
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